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Angband 4.0
Angband 4.0







angband 4.0

This is a wonderful feature, and I think it's far more useful than the generic "it hits VERY hard" type of information that the monster descriptions in Dungeon Crawl give. Basically, as you encounter enemies, see their special abilities, get hit by their attacks, etc., you fill in a database of information that can be accessed by that character AND all subsequent characters in the same user file. Like many classic RPGs, there's an obvious Dungeons & Dragons influence, but Angband manages to do its own thing without relying on that.Īiding in learning about why you're getting your ass kicked is the monster memory feature. The procedural generation of the dungeons does lead to some stupid bullshit, but the inclusion of templates for special rooms (also known as vaults) means that there are plenty of opportunities to take on handcrafted designs, albeit still with randomized loot and enemy spawns.

ANGBAND 4.0 HOW TO

Field of vision and line of sight are asymmetric, so it's important to learn how to compensate for the former and manipulate the latter, particularly if you're a bloodthirsty player who tries to kill anything that isn't a significantly out of depth spawn (why yes, I did have a winner that killed all of the uniques, why do you ask?). Everything is turn based, so you've got all the time in the world to think through what you want to do before inputting that next keystroke. In terms of the overall gameplay, there isn't a whole lot to say, but I mean that in a good way, because its simple elegance is a strength.









Angband 4.0